Austere

Austere is a Halo 4 map that I designed. It is called Austere because my plan for it was itself Austere. I was simply going to build a few buildings around the map to see how it worked out. It evolved during building into a really complexly designed map that is large and supports large game types.

Description
It is a large asymmetrical free-for-all map that supports Infinity Slayer, Regicide, Oddball, and King of the Hill. It also supports Flood. It also supports the team game modes of Dominion and Extraction, however it is not recommended you play those on Austere because they do not really work well for Austere. (It was just designed to support it.) It is recommended you play with 10-16 Players.

Large Base


The Large Base is largest of all the buildings, or at least feels like the largest, as it is very wide. It consists of two floors, the entrance floor, and the upper floor without a ceiling. Both floors are widely open on the inside, but are well shielded from the outside. On the upper floor, there are windows a player can shoot out from in two different directions. There is also a hidden pathway to the upper floor via an outdoor pipe.

No Man's Land


No Man's Land is called No Man's Land as most players tend to not be in the area. It usually serves as a respawn location for the players, and also houses a SAW power weapon in the beginning of the match. The three rocks circle around its spawn location. There is a Mantis vehicle that spawns in the tunnel 60 seconds into a match. It tends to be avoided likely due to the lack of cover, and besides the Mantis, usually holds no interest for any player to stick around.